Of course, the primary goal of tournaments is still acquiring maximum amounts of KPs while keeping it sustainable. Individual Rewards – Previous vs 2020 editionĪs you can see, I have calibrated the runs to be as close as possible in terms of tournament points. As my approach have changed, let’s compare the two (old vs 2020): You may have seen my series with tutorial for the previous version of the tournaments. So for my setup going down from +50% health down to +25% (DA -> single UUU) makes a very noticeable difference. If you don’t have enough of these, then Frog Princes (and other heavy range units) are a lot less useful in later provinces. But health boosts – UUU and/or Dwarven Armorer – are crucial. Both ELR and MMM are pretty useful in this tournament, but you probably don’t need double unless you want to go much deeper. This tournament is fairly sensitive to boosts – to the extent that you may want to use entirely different units for a particular matchup, depending on your boosts out there. Magnificent Mage Multiplier – 1x (+50% mage damage).Enlightened Light Range – 1x (+50% light range damage).Fire Phoenix – L10, fed (+50% all units damage).Temple of the Toads AW – L16 (+24% heavy range damage).Heroes’ Forge AW – L11 (+18% heavy melee damage).Dragon Abbey AW – L13 (+20% mage damage).Needles of the Tempest AW – L16 (+24% light range damage).Victory Springs AW – L16 (+24% light melee damage).Martial Monastery AW – 元0 (+30% health).All troops unlocked at 3*, no shortages in availability.Because setup is important, here is what was used in this run:
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